Retaliation "Enemy Mine" for PlayStation Vita

Rovigo, Italy 04 June, 2014

 

 We are happy to inform you that "Retaliation Enemy Mine" is preparing to roll out our next phase of beta testing for PlayStation Vita and we'd like to invite you to join us.

Retaliation is a videogame series based on an original boardgame, designed to offer challenging tactical and strategic reasoning in a fast, easy and funny format.

The mission of Retaliation is to make the spirit of wargaming available to everyone, casual gamers and seasoned strategists alike.

To achieve this, it skirts away from the most tedious aspects of many wargames, where the work-to-fun ratio is too high (extreme examples are the so called "monster" wargames, that take more than a few continuous days of play to complete).

At the same time, Retaliation is not trivial, with complex gameplay emerging from very simple rules.

The series now includes one published game (available on multiple platforms) and two more that are under active development.

In wargaming parlance, Retaliation could be described as an operational-level wargame, with units approximating divisions. But unit size and map scale are kept very elastic: Retaliation can thus accommodate a wide range of scenarios, from purely tactical mini-maps to large connected campaigns, where dealing with resource control and supply lines is often more important than manoeuvre warfare.

Key aspects of Retaliation games

  • Balanced and polished as a board game, funny and fast as a videogame
  • Easy to learn yet always diverse and challenging
  • Special rolls with special results (e.g. self-damage)
  • 20 main terrain types influencing movement, combat and production
  • Units can merge (two units become one) or split (into two or more units)
  • Combat is handled sequentially but considered simultaneous: units have a last chance to fire back even if completely destroyed by enemy's attack
  • Reinforcements awarded according to controlled territory, but the richest terrain tiles are the ones harder to defend
  • Clean game UI: no menus, dialogs, energy bars, pop-ups
  • Not just 1-vs-1: when more than two opponents battle each other, there are multiple open fronts and constantly shifting alliances
  • Multiple gameplay variants (deterministic chess-like, arcade, boardgame..)
  • Freely moddable and expandable: users can create new maps with a map editor and design new terrain graphics

 

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