New 3D RealTime Render Engine

Rovigo, Italy 21 October, 2013


Real Time 3D Game Engine was created for commercial game development, and its primary users are still commercial game developers. Because of this, needs to emphasize four areas: power, speed, completeness, and error tolerance. Everyone knows what power and speed are. But completeness and error tolerance deserve some extra commentary.

Completeness means that this engine contains tons of unexciting but essential tools: phisycs, scene building,  scene graph browsing, performance monitoring, animation optimizers, and so forth. These things may not be sexy, and as a result, open-source engines often don't have them. But when you're serious about getting work done, and not just playing, these tools need to be there.


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